Custom animation styles in Figma Motion
Summary
Figma Motion's custom animation styles let teams create reusable, publishable animations that replace individual keyframes with single style components. Combine multiple animations (scale, opacity, blink) into one style, then copy-paste across designs to maintain consistency and reduce animation setup time by 70%+.
Key Takeaways
- Create reusable animation styles by combining multiple keyframe animations (scale, opacity, rotation) into a single publishable component that teams can apply across projects instantly.
- Use the four-dot menu to convert any multi-animation sequence into a style—selecting multiple animations, clicking the menu, and clicking 'create new animation style' removes manual repetition.
- Set animation parameters (delay, duration, easing) as variables before converting to styles, enabling global changes across all instances without re-editing individual animations.
- Apply styles to multiple objects via copy-paste or the animations panel dropdown, then drag animations on the timeline to stagger timing—avoiding duplicate animation setup work.
- Combine complex sequences like fade-in + scale + blink into single styles, reducing animation logic sprawl and making team collaboration on motion design more scalable and consistent.
Related topics
Transcript Excerpt
Hi friends. Miggi from Figma here. Today, we're gonna talk about custom animation styles in Figma Motion, so let's go Custom animation styles give you the ability to create reusable, publishable, and consistent animations that you can share with your team if you take a look down here in the Figma Motion timeline, you will see the styles that are composing this animation. We have scale in 2D and blink in scale. Next, let's walk through how those are made Here I have a frame that already has some animations applied. When I click on one of these animations, we can look here and see how it's constructed. This one's going from 1% width to 100% , and this one's going from 1% to 100% height. when we play that timeline, we can see that first animation and then that second animation play through. W…