AgentCraft: Putting the Orc in Orchestration — Ido Salomon
By ai.engineer
Categories: AI, Tools
Summary
Scaling from one agent to 100 doesn't multiply results—engineers become the bottleneck. AgentCraft solves multi-agent orchestration by borrowing RTS game mechanics: visualizing agent activity on file system maps, using heat maps to prevent collisions, and automating task decomposition so humans only review plans instead of babysitting.
Key Takeaways
- Engineer bottleneck is the real scaling problem, not agent capability. Solution: apply real-time strategy game UI patterns (unit management, heat maps, collision detection) to visualize and coordinate multiple agents working in parallel.
- Create visibility through file system projection as interactive map. Each directory and file becomes a trackable unit showing which agent modified what and when, enabling full lineage and proactive collision prevention.
- Implement campaign-based task decomposition to remove human from loop. Give agents high-level goals, let container orchestrator handle planning and task breakdown, escalate only to human for plan review—not execution supervision.
- Use quest system pattern (from gaming) to auto-generate work items for agents. Instead of engineer deciding what 10 agents should do, agents propose refactoring and testing tasks, reducing cognitive load of managing dozens of units.
- Move effort from babysitting phase to planning and review phase only. Shift from reactive cycle-through monitoring to async execution model where agents handle decomposition and engineers validate plans once, reducing context-switching overhead.
Topics
- Multi-Agent Orchestration
- RTS Game UX Patterns
- Agent Visualization Systems
- Task Decomposition Automation
- Campaign-Based Agent Management
Transcript Excerpt
[music] >> So, good morning London. My name is Edo Salomon. I'm the creator of Agent Craft. I am also the creator of MC I and creator and co-maintainer of MC apps. So, I'm building some of the stuff that David has been talking about. As you've all heard in the past day, agents are amazing. But if one agent is so amazing, why don't we scale up to 10 or 20 or 100 different agents and be 100 times more amazing? It is pretty simple. We just spin up a bunch of agents. We put them in this like nice sc...