Designer reacts to your INSANE side projects
By Designer Tom
Categories: Design, Product
Summary
A designer who built a $2,000 side project by treating a 'vibecoded' tool like a physics problem, discovered the need to obsessively fine-tune the flow, drip, and viscosity of his digital paint markers to achieve realistic results.
Key Takeaways
- Treat 'vibecoded' tools like physics problems, obsessively fine-tuning properties like flow, drip, and viscosity to achieve realistic results.
- Combine inspiration from diverse sources (e.g. Banksy documentary, previous podcast) to spark unique side projects.
- Don't stop iterating just because a prototype has 'issues' or 'feels broken' - push through to achieve the desired level of realism.
- Build a 'loop' of prototyping in vibecoded tools, capturing what works, then iterating in Figma before going back to the tool.
- Experiment with different material properties (e.g. metallic ink) and be prepared for spectacular failures as you pursue realism.
- Focus on the 'match between system and real world' when building vibecoded tools, striving for a sense of realism that goes beyond initial demos.
Topics
- Side Projects
- Prototyping
- Physics-based Design
- Realistic Simulation
- Iterative Development
Transcript Excerpt
That is not Procreate. That is not Illustrator. That is a vibecoded tool in the browser. I racked up a $2,000 bill with Cursor trying to build a tabletop gaming app. In fact, I generated more slop code in a single month than I have in my entire career, just because I could. It was actually quite easy. And somewhere in that process, as I was all tabbing between Figma, Cursor, and a turn-based game that I play while I wait for my responses, I started revisiting a question that I had answered years...