How to Build a Figma Design System for 50+ Sports Brands
By Sneak Peek Design
Categories: Design, Product
Summary
A Figma design system supports 50+ sports brands with fully customizable components and dark/light mode. The system separates designer and engineer views for optimal usability.
Key Takeaways
- Separate design and engineer views in the Figma design system to optimize usability for different roles.
- Create highly customizable components that automatically adapt to different team brands, including colors, logos, and imagery.
- Build a modular design system with atoms, molecules, and organisms to easily compose complex UI elements.
- Leverage Figma's prototyping and states features to create button components with interactive hover, press, and dark mode states.
- Provide clear documentation and guidance for engineers to understand and use the design system components.
- Adopt a design system approach to scale a cohesive brand and UI across 50+ sports teams and products.
Topics
- Design Systems
- Figma
- Branding
- Sports Tech
- Product Design
Transcript Excerpt
I feel like the problem that you have, Cornelius, is that you have to create like a singular design system that can work with 50 different sports brands, right? >> Yeah, totally. >> I just want to see how you're switching between different teams and brands. >> So, this is where it gets fun. So, we just made this flow. Now, it's it's all wired up. So, theoretically, say I want to change this whole flow to be Bucknell, which is a college basketball team. So, I can hit Bucknell Bison. And now it's ...